Caustics?
I hope this is what you're looking for
AND HERE ---> As you can see the problem is the blocking liquid object. The caustics appear wherever they are not blocked. I stand corrected. Stupid me @-)
Of course caustics work with nested transparent objects. You only need to make them transparent.
For the normal transparent objects, you can say: The higher the caustics value, the sharper it's effect.
I assume, that caustics are internally implemented with a mechanism similar to phong, and then applied to the shadow, but that's just a wild guess.
The pov-source is here.
caustics=1.0 + red object |
caustics=1.0 + bumps 2.5 |
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caustics=1.0 |
caustics=0.5 |
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caustics=0.25 |
caustics=0.01 |
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Please send suggestions, corrections,
or just some blurb to mike AT lamertz DOT net







